CINEMA 4D Standard Materials
CINEMA 4D Standard Materials > https://urloso.com/2taIAM
Miguel Arroyo (04:22): I'm Miguel Arroyo and in this screencast I'll show you two ways to apply a Redshift Shader to Cinema 4D. The first one is using the Nodes Editor, the second one is using the Arnold Shaders plugin. And this is the first short edition of my Arnold Shaders for Cinema 4D screencast. Stay tuned for the full Arnold Shaders for Cinema 4D screencast.
Miguel Arroyo (06:18): Now if you have Cinema 4D plugins for Arnold Shaders, you can go to the Nodes Editor, and you can go to the new Arnold plugin. Arnold plugin, and you can assign the Redshift Shader. In any case you can use the Arnold plugin.
Jonathan Winbush (05:12): Okay, so I'll have the Nodes Editor open here. So if I go to Create, I'll go to Shaders. So I'll go to the Arnold Shaders. I'll go to the Redshift Shader and add it to the scene. And you can see that the Arnold Shader is now attached to the floor. So we're going to have to turn off the Automatic assigning and then go to the next tab here, because there's no Automatic assigning. So we're going to have to go to the Shader node, then to the texture node, and we're just going to select the Redshift Shader. So we're going to go to the complete assign. We're going to go to the assign to body. And then we're going to add the new Arnold Shader to the scene. So if I select the Arnolds Shader here, I'm going to select the body, and I'm going to assign it. Now let's come back here, and we'll come back to our Shader node, and I'm going to select the Redshift material. And it's the only option that was created here. And what I have now is a Redshift Shader assigned to every one of my object.
The result is nice but the color is not back after exporting. You know what? In C4D can select the color and you can specify a material for a C4D material and in the moment that you export to FBX the color of the C4D material in the interface is preserved for a material you can import.
It's nice, very nice but you have a problem, if you have dozens of these shaders then you need to apply the material to every object, that's not a solution. So in my case I need to do to every object a material and export again.
So let's take a look at what we have here. I have my project here, which I'll show you in a moment. I have a scene, and we'll start off in cinematic 4d. Cinema 4d, you can get the free version or you can get the full version, I will be using the free version for this. Now, I'll show you a couple of features that I would like to highlight. So on the top left, we can bring over our assets from our project. So here I have a C4D scene, the file that I'm going to import into unreal is called trailer.c4d. And if we go to our project, we can go in and we can bring over our assets. We can bring over the trailer.c4d file. Okay, once we bring this over, if we look at our asset, you'll see that we have all of our objects, and there's a bunch of layers, we have our character, a bunch of props, a bunch of backgrounds. And if we look at the layers, we can right click on a layer and we can rename it. So for example, I've got a character layer, so if I right click on a character layer, I can rename it to character. And I can also change the name of the object if I want to, so if we look at this object, I can change the name of this object from character to character_2. 827ec27edc