Crime Life Gang Wars __LINK__
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Crime Life: Gang Wars is an action video game developed by Hothouse Creations and published by Konami. It was released for Microsoft Windows, PlayStation 2 and Xbox. The game is a fictionalized simulation of gang wars, with the gameplay focused on street fights involving multiple gang members at once. The player has several weapons they can use, including baseball bats, lead pipes, hammers, and guns. The game includes over 25 story-mode missions, as well as some free-play missions. A free roam gameplay style is also available, similar to the style seen in the popular game Grand Theft Auto. The free roam areas are relatively small but can prove useful when trying to locate your fellow gang members. The game's music is all hip-hop, reflecting the urban and hip-hop atmosphere of the game. There are various methods of earning money, ranging from mugging to burglary. The soundtrack of the game is provided by the hip-hop group D12, who also contributed their likenesses and voices for some of the game's key characters.
The game takes place in the fictional Grand Central City, which is in turmoil due to rampant gang wars. The protagonist, Tre, becomes a rookie member of the Outlawz, who was once the most powerful gang in the city but now are threatened by a rival gang known as the Headhunterz. Tre's mission is to restore the Outlawz to their former glory. The gang clashes with the police, as well as two more rival gangs, the KYC and the Pogue Mahones.
The second in Konami's double header of UK-developed titles (see yesterday's Regiment preview for details on the first) concerns the emine(m)nt marketing subject of urban gang wars. Crime Life is a "free roaming crime-based beat-'em-up with a great story" according to the self-titled G-Fella, the producer on the PS2, PC and Xbox title that's due for a September release.
Taking its cue from its previous crime-based dabbling and the hugely popular GTA: San Andreas, veteran UK developer Hot House Creations (Gangsters 1 and 2) has, in Crime Life, created the latest in a long, snaking line of games to favour the freeform sandbox mission structure. And just like Rockstar's multi-million-seller it's based in downtrodden US neighbourhoods and tasks you to show the other gangs who's boss, and work your way up to becoming the pimp daddy. Or something.
Starring a bunch of larger than life characters who evidently skipped grammar classes at school, you take control of Tre, a young wannabe gangster who gets introduced to the Outlawz by his cousin Darryl at the start of the game. He tells you: "You wanna be down with the outlaws, you gotta show you're a solider," brother. From there you have to visit Smally the greying 'barber' who tips you off about the various missions you can choose from and from there you work your way up the crime ladder, gaining 'respec' on the mean streets of Grand Central City.
Tre is the principal thug in this sorry-ass adventure. He's trying to impress the crime boss to gain entry into the Outlawz crime gang. In order to do so he's got to complete a lot of missions that include killing, fighting, stealing and tagging. The combat system is shallow and there's no short-term rewards or instant gratification. You have to wait until the mission is complete to acquire a new move. You don't acquire stats and you can't purchase new moves or upgrade your skills. You are really limited in virtually every aspect. Now I can appreciate that if the game wants to strive for realism but in that case the story has to be bulletproof and the control system has to be very tight and flexible. If that's the kind of stuff you're looking for then you better look elsewhere.
I get into a lot of arguments with fans when I criticize their favorite games but more often than not I'm dealing with a person that is blinded by some kind of abject loyalty either to an iconic character and/or series or in this case, the subject matter. Some kids just want to pretend they're gangstas and if that means playing a lousy game then so be it. I just can't imagine any self-respecting gamer attempting to defend this game. It's just not good. From the storyline to the graphics to the voiceovers and the gameplay it just exploits the thug lifestyle to a demographic that covets it vicariously through games, CDs and videos. Even well known hip hop artists managed to stay their distance from this game - and we all know how discerning they can be when there's a buck to be made.
The Outlawz now represent a diminished force in Grand Central City, years ago they had complete territorial dominance but, under their leader Big Dog, they enjoyed the good life too much, dropped their guard, and were eventually taken down in a bloody gang war against their main rivals, the Heahunterz. The Outlawz were driven back to the Hood where they reside to this day, a shadow of their former glory.
nERv Crime Life: Gang Wars (C) Konami 12/2005 :..... RELEASE.DATE .. PROTECTION .......: Securom 7 1 :.......... DISC(S) .. GAME.TYPE ........: Action Welcome to the cruel streets of Grand Central City, an urban jungle, steeped in Violence. Where ruthless gangs vie for power, and the police struggle to contain them. The Outlawz, led by "Big Dog", used to rule this city but were overrun in a power struggle by Justiss and the Headhunterz during the famous Gang Wars that occured some years earlier. The sears of these wars are still fresh. Crime Life is a hard-hitting action game in which a young hopeful signs up to protect his homies from rival gangs in Grand Central City. Fight fire with fire; hurt crime with crime. When even the cops assigned to protect you are corrupt, the only way forward is to take the law into your own hands. Tre, a typical inner-city kid from the 'wrong' side of town, has just come of age in Grand Central City. It's Tre's time to make a difference the only way he knows how, and the only way there is how, by serving the local gang. Of course being in a gang is never easy, but in recent years gang life in Grand City Central has become even harder. Full-scale street battles have only recently gone back underground, with the balance of power shifting from Big Dog's 'Outlawz' to ambitious newcomers 'Grand Central Justiss' led by Kingpin. In order to make a difference, Tre must know how to work all the old rivalries and form new bonds of trust to act in his favour. The ultimate aim of Crime Life: Gang Wars is to make Tre a gang leader so he can lead his own homies into battle. If Tre can prove himself tough enough for the job, taking on tagging, general vandalism and theft as part of his daily duties he can move on to bigger business and really start to turn things around. The action is primarily fighting, but in between there are cool cinematic cut scenes to fill in the story, with some dramatic turning points thrown in to catch you by surprise. Features: * Rise up to the top of your gang and lead/order your crew into fights * Control and influence your gang during missions. * Strong moral storyline. Character focused narrative by a Film/TV Script writer * Over 25 story mode missions and a vast array of free play missions. * Sandbox play allows the player to freely interact with the game world. Undertake various criminal activities during free play * Unique reputation scoring system * Enter fight championships to develop your skills and make moves on the streets. Learn/Unlock moves in the fight championship * Great audio effects including a Hip-Hop soundtrack and an immersive game world ambience. * Hip theme based on modern day urban gang culture * Gives a taste of the best gangster movies * Mixes action and strategy with a detailed storyline 1. Unrar. 2. Burn or mount with Daemon Tools. 3. Install the game. 4. Copy over the cracked executable located in the Crack dir on the DVD to your install directory. 5. Play the game. " Now hiring Talented Crackers: rld@inbox.lv " " Merry Christmas "
Street gangs first emerged on a broad scale in U.S. cities in the late 19th century in step with industrialization, urbanization, and mass waves of European immigration. Up until the 1960s, the vast majority of gang members in the United States were second- and third-generation European immigrants. Like their Black and Latino successors, these groups routinely engaged in collective violence, which helped push nationwide levels of homicide to a historic peak toward the end of Prohibition. At the same time, White ethnic gangs were integrated into the urban political machines and organized crime syndicates of that era. Moreover, these groups existed within a burgeoning urban industrial economy in which an abundance of low-skilled manufacturing jobs provided readily available opportunities for gang members to transition out of gang life in late adolescence or early adulthood. New Deal policies institutionalizing protections for unions and workers and expanding homeownership opportunities via federal mortgage underwriting, in turn, greatly enhanced economic security for widening sectors of the working class, especially White workers. In short, political patronage, lucrative illegal rackets, a vibrant labor movement, and New Deal labor and housing policies variously punched a ticket to upward mobility for countless White gang members during this period, and, by the mid-1960s, White street gangs had largely disappeared from the urban landscape.
Twenty-eight years after the Civil War (1980-1992), El Salvador continues to see high homicide rates and most notably in 2015 homicide levels surpassed the highest it was during the war (Watts, Washington Post 2015). Gang violence has been the focus of attention for the increase in homicides and crime, despite high rates of femicide in the country. Consequently, politicians, the media, and foreign investors have pushed for harsher criminalization of gangs. In El Salvador, foreign aid for gang violence prevention is concentrated on the implementation of zero tolerance policing which hyper-criminalizes male youth in low-income areas. Scholarship on gang violence prevention has focused on impacts of zero tolerance policing, the criminalization of youth, and gang desistance. Much of this literature focuses on the economic and educational disadvantages in communities with high gang violence. Rodriguez seeks to further this literature by adding that there are biases within the Salvadoran population based on skin color which impact perceptions of crime. This project uses data collected through the Latin American Public Opinion Project (LAPOP) from 2012 to 2016 for El Salvador. This project explores the following question: Does skin color/race and socioeconomic status influence perceptions on best practices for crime prevention? Logistic regression findings for 2016 data have previously suggest differences in perceptions of best practice for crime prevention when comparing darker skin toned people to light skin toned people, and White and non-White Salvadorans. This presentation seeks to expand this analysis to include data from 2012 and 2014. She hypothesizes that due to historic and present educational inequality among people with darker skin tones, this group will be more likely to want prevention programs to reduce crime in El Salvador over harsher penalties for people who commit crimes. 2b1af7f3a8