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Samuel: Deus Ex 2 had some great set pieces in it. I loved the shoot-out at the top of the Lighthouse and a few other classics. The problem is that they either stand alone and feel like they belong to an original level, or they're so massive they feel like they belong in another game altogether. Deus Ex 2's level of polish is so high that you can feel like you're playing a less refined game. The original Deus Ex felt like a game that had to be played on a PC platform. A console version could never hope to match the sheer volume of content and level design.
Andy: Prague is easily one of my favorite locations in all of Deus Ex. As Deus Ex: Human Revolution tries to contain all of Mankind Divided's conspiracies, places like Prague are the place where it really starts to happen. The development team talks about how Prague is the hub of the whole game, and that's true, but it's also a hub that players don't see for most of the game. It's out of sight, out of mind, and while the locations in the sequel are more detailed, the city of Prague gives you the sense that you're crossing a line from one conspiracy to the next. In addition to that, the places you'll be going through are also great fun, and often very funny.
Andy: I think the only big problem with Deus Ex 2 is that it never really has the centrepiece environments of the first game. The first one is the most polished game I've ever played, and it's really enjoyable to walk around its levels.
Samuel: The city of Prague is an absolutely incredible thing. On the PC, you get the beautiful scenery of the Windenburg District, then the surrealist enormity of the Clockwork Mansion, and finally the pinpoint precision of the Interlaken District. It's like a twisting knot of Deus Ex levels, and it's all the more fun because of that.
On the subject of the second game, I never felt like a single task was too big or too ridiculous. And even when a task was way out of my league, I felt like I could still figure out how to do it. It's a testament to the great level design and the level of skill you have to put in to complete each one, and it's what really set my expectations for Deus Ex 2.
The game also has no sense of progression, and you never find out who you're fighting, why you're fighting them, or what you're fighting for. Lots of games have a back story, but this one has none. Deus Ex doesn't know what it's trying to tell you either, which makes it quite hard to figure out what actions you should be taking in any specific level. 827ec27edc