The Treasure Venture !!HOT!!
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The story goes like this: During the Ming Dynasty, the Emperor orders three people to go in search for a famous country and people management book. The book is hidden in the first Ming emperors tomb, together with a large amount of gold. The three people who went into the tomb are the Emperors royal brother Chen Wong Ye, an official Lu Duan Wen and his wife. In order to open the tomb, they need three keys. While in the tomb, Chen Wong Ye wants to kill Lu Duan Wen and his wife so he could take the treasure and the book as he wants to overthrow his brother and becomes the emperor himself. Fortunately, Lu Duan Wen and his wife are saved by a grave thief named Li Jia Li and Chen Wong Ye escapes with one key. Lu Duan Wen and his wife keep one key while the grave thief keeps the other key. Together, they propose a pact that their children would get married. On the way home, Lu Duan Wen goes into labour and gives birth to a baby girl with the help of a kind old man named Wu Ma. However, she dies soon after that.
The search for the treasure is also odd. It is such an important mission but look who the Emperor gives it to: an official who does not know any kung-fu, in fact he does not know anything, and his talented but pregnant wife, and the evil royal brother. Then the treasure itself, I thought a famous country and management book is meant for the use of the emperor, then why is it hidden in a tomb of an emperor? The series also throws in some bad Japanese ninjas that were very ridiculous. What were those Japanese ninjas doing there in ancient China? Short guns were also in use at that time. One more thing to complain about, why must all male Japanese characters portrayed in Chinese series look like Hitler? I thought that style of beard was not popular until World War period.
Things Needed for Success:The pocket-manga is now in 8 languages with a dozen more in planning. Each language needs $18,000 for full development. Will you help kids in another language discover the greatest treasure of all, Jesus Christ, by contributing to the full development one of our language projects?
Treasure Valley Lab has been a joint venture between Saint Alphonsus Regional Medical Center and Pathology Associates Medical Laboratories (PAML) since 1999. On May 4, 2017 LabCorp completed its acquisition of PAML and Saint Alphonsus will be completing its acquisition of PAML's interest in TVL no later than November 4, 2017. At that time TVL will be wholly owned by Saint Alphonsus Health System.
Now the venture-card doesn't make any sense, as well as most of the other treasure cards in the expansion. If I have already bought a card, why do I need the venture? Am I right that this card only makes sense, if you have more than 1 buy?
Or am I completely wrong about how the buy-phase works. My SO thinks that you first play out all the treasure-cards in your hand and then take a card from the stack .... but what if I have e.g. 10 idols ("When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse.") and only buy a silver from it, does my opponent have to take a curse (because I have 10 idols) or do I get a boon (because I have paid 3 of them to buy a silver)?
You never play specific treasure cards to buy specific cards. Don't think of treasures as the currency you use to buy cards. Rather, treasure cards are just cards like action cards are, except that you play them in your buy phase rather than in your action phase. When you play a Silver, it produces $2, just like how playing a Festival produces $2. After you have played all of your treasures, you will have some total amount of money available, produced by all the actions and treasures that you have played. Then you proceed to spend that money on cards you want to buy.
If you play 3 Idols, you play them one at a time and fully deal with each Idol when you play it. So the first one will give you a boon, the second one will give your opponents a curse, and the third one will give you another boon. Only after you are done playing all of your treasures and dealing with all of their effects do you buy cards. The treasure cards and the instructions on them never care if you actually buy anything. You can play a bunch of Idols just for the extra benefit and then never buy a card.
The treasure cards in Prosperity follow the same rules as the treasure cards in the base game; it's just that in the base game; no treasure cards have effects other than producing some amount of money.
Dipper and Mabel and the Curse of the Time Pirates' Treasure!: Select Your Own Choose-Venture is a non-canon Gravity Falls book written in the "Choose Your Own Adventure" style.
Once upon a time... travel, Blendin Blandin searches for the legendary Time Pirate's Treasure, and he needs Dipper and Mabel's help-and yours, too! Journey through time, exploring the dragon-infested medieval era, the weird-and-wild west, and the laser-and-giant-baby-filled future. Will YOU make the right choices to help find the greatest treasure ever known? Or is it only a matter of time before the twins and Blendin are clutched by the hands of time?! This all-new Select Your Own Choose-Venture time-travel treasure hunt features thrilling adventures, original artwork, and an exclusive double-sided poster! 3 choises you have, which one? The Old West (or the old, old west?). Medieval Times (or Medieval England), or 20705 (The Future!).
According to Alex Hirsch, the book is essentially non-canon to the actual series, as it follows a "choose your own adventure" format, having many different possible endings. However, it does contain "one enormous 'canon' secret."[1] It is likely the Axolotl.
Hughes said the world is wide open for entrepreneurs, and he feels fulfilled by providing advice and guidance to Wharton students and alumni who are making first steps or those who may be taking a well-established venture public.
"TheTreasure of the Sierra Madre" (1948) is a story in the Joseph Conradtradition, using adventure not as an end in itself but as a test of itscharacters. It involves moral disagreements between a wise old man and aparanoid middle-aged man, with a young man forced to choose sides. It tellsthis story with gusto and Huston's love of male camaraderie, and itoccasionally breaks into laughter -- some funny, some bitterly ironic. Ithappens on a sun-blasted high chaparral landscape, usually desolate, except forthe three gold prospectors, although gangs of bandits and villages of Indiansmaterialize when required. At the end, it has Bogart in a delirious mad scenethat falls somewhere between "King Lear" and "Greed."
KEY WEST, Florida Keys - When divers from shipwreck salvage company Blue Water Ventures Key West last week discovered an estimated million-dollars-plus worth of 17th-century gold and artifacts, the objects were quickly brought to a conservation laboratory above the Mel Fisher Maritime Museum. Located at 200 Greene St., the Mel Fisher Maritime Heritage Society and Museum is an internationally recognized center for excavation, preservation, research and exhibition of New World maritime artifacts. The museum holds the richest single collection of 17th-century maritime and shipwreck antiquities in the Western Hemisphere - including treasures and artifacts from the Spanish galleons Nuestra Señora de Atocha and Santa Margarita, which both sank off the Florida Keys in a 1622 storm. Much of both galleons' precious cargo was recovered in the 1970s and '80s by pioneering shipwreck salvor Mel Fisher, founder of the society and museum, who died in 1998. The search for artifacts, treasures and additional remains from the vessels continues. For two years, Blue Water Ventures has been seeking the final resting place of the Santa Margarita under a joint-venture agreement with Mel Fisher's Treasures, now headed by Fisher's son Kim Fisher. Blue Water salvors found a gold bar, eight gold chains including a 2-pound 6-foot-long chain, 11 ornate gold pieces and hundreds of centuries-old artifacts that marine archeological experts believe came from the Margarita. The items, discovered in approximately 18 feet of water about 40 miles west of Key West, also included a 3.5-inch by 5.5-inch closed metal box. When archaeological conservators unsealed the box in a laboratory above the museum, they found an estimated several thousand pearls of varying shapes, sizes and colors. At the Mel Fisher Maritime Museum, visitors can view previously recovered objects from the Atocha and Margarita shipwrecks. These include a fortune in gold, silver bars and coins originally destined for the coffers of Spain, a gold chain valued at more than a quarter of a million dollars, a horde of contraband emeralds, religious and secular jewelry, rare navigational instruments and weapons. Visitors can even hold a gold bar found on one of the wreck sites. Tickets to explore the Mel Fisher Maritime Museum can be purchased from 8:30 a.m. to 5 p.m. Monday through Friday and 9:30 a.m. to 5 p.m. on weekends and holidays. For more information, visit www.melfisher.org or call (305) 294-2633. For lodging information in Key West, contact the Key West Chamber of Commerce at 1-800-LAST-KEY (800-527-8539), or explore this Web site.
Greg Bounds, a captain with the treasure salvage company Blue Water Ventures, shows treasure and artifacts Blue Water salvagers say were recovered from the shipwrecked 17th-century Spanish galleon Santa Margarita, after the salvage boat returned to Key West, Fla., Thursday, June 14, 2007. Photo by Bob Care/Florida Keys News Bureau
Meanwhile Mike is placing ballast on the chute and is shocked to see Marion coming back who keeps on calling out, Magic Engines. Bert wonders what Marion is talking about and Rex claims she's talking about Mike and Mike questions why. Rex claims Marion might think Mike's magical, then leaves and Bert claims he's not interested to find out and follows close behind. After Mike is uncoupled from the ballast trucks he tries to escape but Marion prevents him from doing so with her shovel. Mike tries to push away the shovel but Marion holds him back and makes a wish about how she'd like to be the one to dig up the treasure. Eventually Mike manages to overcome the shovel and puffs quickly away. Marion believes she made her wish as Mike disappeared in smoke like Magic. Meanwhile Donald and Douglas pull the pirate ship across sodor startling children and people until they reach Arlesburgh Harbour and their the mysterious sailor man and his sailing boat look on. That night Henry gets a fright as he spots the man and his boat and thinks they are a ghost leading to him crashing into some buffers. The next morning Henry tells James, Edward, Salty, Cranky, Porter, Bill and Ben about the ghost boat. James, Cranky, Bill and Ben initially don't believe him but Salty then tells the Engines the tale about the lost Pirate, Captain Callas, who used to rome the seas surrounding Sodor, attacking ships and stealing all the merchants Gold and Jewellery and adding them to his Treasure. The merchants and the navy tried to get the treasure back but the lost pirate hid the ship in a cavern where the merchants couldn't find them and buried his treasure deep down underground. But one windy day the map blows away and today the Ghost of the Pirate romes Sodor today looking for his treasure. Cranky still not believing in Salty's story claims that it isn't true yet Henry believes that it is. 2b1af7f3a8