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The Escalation mode unlocks levels and enemies. It is meant to be an additional challenge for those who have completed the rest of the experiences. It is also the only way to access the Story mode. The room, walls, and floors change per room. There is no defined building structure. Space and time in a backroom are not limited. You can move forward and backward through time, getting closer or further away from the entrances.
You have passed from one room into the next. A door to another room stands before you. You step through, after which you pass through a mirror, and in the next room the mirror reflects the hall outside. You go back through the mirror and once again pass from one room into another. There are doors and mirrors throughout and you can move forwards in time and backwards in space in a constant loop. It will take you a while to understand the relationships between rooms, but the amount of content grows considerably over time. You can still explore and progress while waiting for a new level to unlock.
Suitable for any age. The game launches in Early Access as a first-person co-op horror exploration, playable on Windows PC but coming to other systems in future. It is the first project built using Unity 2018.3 (with built-in features that make game development a snap) and Phaser. If you have Steam, support the game and follow Escape The Backrooms on Steam.
Backroom Escape is an original RPG game that takes place in the hidden corridors of a rundown and haunted hotel. The game is built in Unity 2018.3. It is set on two floors (warm, winding street level and a lower, evil one) and features multiple ways to solve the main goal, including stealth or violence. d2c66b5586